Friday, May 15, 2020

Software Architecture Vision Gaming Essay - 1431 Words

Software Architecture Vision Gaming In The Marketplace According to Versace (2014), the Internet of the Twenty-First Century has opened up a whole new and exciting way for how one does business. With this paradigm shift of doing things differently, the effects are moving through â€Å"several business models forcing companies to adapt or be left behind† (Versace, 2014, p. 1). The expansion of the Internet and technological industry has no boundaries and caters to all ages. Versace (2014) stated, â€Å"several industries that have only just starting embracing the Internet, and one of them is the gambling and casino industry:† (para. 3). The online gaming business or iGaming, â€Å"has grown into a multi-billion-dollar business, particularly in Europe,† (Versace, 2008). The following statistics Newzoo.com (2016) reported are: In 2016, the US games market will be worth $23.6 billion, with 179 million people playing games – 61% of the online population. Almost 60% of US gamers pay for games, spending an average of $224 a year. Console gaming is by far the biggest segment in the US, with revenues of $11.4 billion in 2016. The US mobile games market will reach $6.8 billion with the PC market generating $5.4 billion. (Newzoo Infographics, 2016) Possibilities of Fantasy Games with New Software Architecture The possibilities for designing a new game is positive. The online gaming industry continues to progress. For example, Harris (2014) indicated, â€Å"Free game distribution provides aShow MoreRelatedFundamentals Software Architecture7344 Words   |  30 PagesUnit 09 Assignment 2 Fundamentals of Software Architecture Instructor: Ami Tran Student: Cyril Foday-Kailie Table of Content: 1. 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